Vocabulary Game Using Augmented Reality—Expressing Elements in Virtual-World with Objects in Real-World—
Read full paper at: http://www.scirp.org/journal/PaperInformation.aspx?PaperID=53610#.VMnwlSzQrzE Author(s) Kong Yang , Haga Hirohide Affiliation(s) Doshisha University, Kyoto, Japan . ABSTRACT The purpose of this study is to express elements in virtual world with logical constraints using objects in real world with physical constraints. As an example to achieve this purpose, this paper presents an English vocabulary game utilizing game engine Unity and programming language C# along with ARTool Kit, a software library for building Augmented Reality (AR) applications.This game, designed for the purpose of education by aiming at helping students memorize English vocabulary, can be classified as a serious game. Watching the question provided by the game program on the screen, which designates alphabets player can use to assemble into a word, the player arranges the cardboard boxes with alphabets on it in the real world. Through the camera, th...