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Author(s)
The design and implementation of educational
software call into play two well established domains: software
engineering and education. Both fields attain concrete results and are
capable of making predictions in the respective spheres of action.
However, at the intersection, the reports about the development of
computer games and other educational software reiterate similar
difficulties and an embarrassing degree of empiricism. This study aims
to bring a contribution, presenting a model for the conception of
educational multimedia software by multidisciplinary teams. It joins
three elements: Ausubel’s theory of meaningful learning; the theory of
multimedia from Mayer; and the study of software ergonomics. The
structure proposed here emerged from a theoretical study with the
concurrent development of software. Observations gathered in a small
scale test confirmed the expected design issues and the support provided
by the model. Limitations and possible directions of study are
discussed.
Cite this paper
Koscianski, A. and Zanotto, D. (2014) A Design Model for Educational Multimedia Software. Creative Education, 5, 2003-2016. doi: 10.4236/ce.2014.523224.
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